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Robotic Head Sculpting

This was my first attempt at hard surface sculpting in ZBrush. I started by sculpting the basic forms to establish the overall shape, then used the Quad Draw tool to refine the topology for a cleaner and more structured model. Additionally, I utilized the ZModeler brush to add intricate details to the head.
To enhance the final presentation, I experimented with comic-style and blueprint-style renders, giving the design a unique and visually interesting look. This project was an exciting opportunity to explore different techniques and refine my workflow. I look forward to pushing my hard surface sculpting skills even further in future projects!

Render test in comic style in zbrush 1

Render test in comic style in zbrush 1

Render test in comic style in zbrush 2

Render test in comic style in zbrush 2

Render test in pluep print style 1

Render test in pluep print style 1

Render test in pluep print style 2

Render test in pluep print style 2