I created this wallpaper while studying Texturing and Shading for games at Gnomon. Initially, it was just one part of an assignment for the class, but when I began rendering my first game character , I saw an opportunity to use this material as a background stage. I downloaded an ornament pattern alpha from texture.com to sculpt onto a plane in Zbrush and redesign my own wallpaper. Then, I exported the pattern as a height map to import it into Substance Designer. The height map is for the pattern and background to make different colors.